Stranded by the storm, you take shelter in Blackwood Manor — a house that has been empty for forty years, or so the village says. Explore its rooms by candlelight — the parlour, the dining room laid for a meal, the study, the nursery, the attic, the master bedroom, and the cellar that breathes — and gather the pieces of a memory that is older than tonight. Mind your Light, and let your Memory grow: there are twelve ways for this night to end, and only some of them lead back out through the gate.